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Action SuperCross (later referred to as Across), programmed by Balázs Rózsa (Hungarian), was first published in February 1997 and it was pretty soon chosen as the shareware game of the month in a Finnish hardware and software magazine named MikroBitti. This award has most likely been contributing to Across wide and fast spreading and the attention it got throughout the world, among young computer users. After the advertisement in MikroBitti, the Across community, including the first teams (first of which was ASC - Acrossive SuperCrossers, soon followed by EMT) and sites concerning Across began to develop.
Across is based on a real physical model, but to be honest, the physics could as well be from another planet. In the game, you have to complete various levels by collecting all the apples as fast as possible and finish the level by touching the flower. The basic idea of it is very simple and Across might sound a bit boring, but it's definately not once you get the hang of it. People are either big fans of Across and Elma, or despise it for being a waste of time. Maybe it's just the simple idea which makes the game so addictive, or the very dedicated community that has developed in the time passed after the game was released.
Also you can save replays (.rec file extension) of your drives, and watch how you drove. This is very useful if there was something in your previous drives you had forgotten. You copy those replays to/from other people as well. Actually this is a very important part of the community and also a big help in the learning of new ways to complete the levels.
Shareware versions have less levels than registered ones, details on development of internal levels page. The shareware version of Across 1.2 had the level editor for the first time, eventhough with only limited features.
When playing Across you have three choises for the keys you use:
Test what's the best combination for you so that your computer won't BEEP when pressing many buttons simultaneously.
Additional keys: T-key enables and disables timer, V-key does same for navigator. Also note that you can hold down Page Up and Down in menus to make the cursor go faster. Across also has a supervolt bug. If you press both rotate keys at the same time the bike rotates faster clockwise. Usually a normal volt is needed in advance unless you manage to press the buttons exactly at the same time (varies in different computers), then the volt is called an alovolt (supervolt alone). This bug actually just increases the complexity of the game play. In menus you navigate by ESC, ENTER and arrows, as usual.
Official requirements from the game's README.TXT:
The shareware version is freely distributable, but remember to include all the files in the right-named ZIP file and not touch the file names.
If you're willing to get a registered version of Across you must first order Elasto Mania. After that you can ask for Across from Balázs, the author of Across and Elma. Mail and ask him to send you the registered version of Across. In your email please include your Elasto Mania order number, your name and street address. You can read these same things on the official site.
Run the INSTALL.EXE you see in the ZIP file.
The first released version of Across.
The next versions are listed under Elasto Mania information page.
Across has a few more bugs than Elma. None of them is radical.
The needed files to run the game:
One solution in counting your total time is typing your times into an excel table. Another is to use acrostt.exe (make a times.txt file where you list all of the 42 level times in the format 1,23,45, example). It's also possible to change the game graphics with a program named nDskin.
Moposite is mainly concentrating on Elasto Mania because it's more popular nowadays, mostly because it's newer. Therefore most sections are dedicated to Elma only but there are still some Across related pages available. Elma levels and replays don't work in Across eventhough Across levels work in Elma.