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Instructions to create and edit LGRs....
In Elasto Mania, it's possible to import your own graphics to the game. The tool for making these graphics is DK = lgr Development Kit (1440 kB). In the game you can edit the levels with the built-in editor, though being not able to change the graphics of the levels. You can only choose from the predrawn trees, bushes, etc. With this Development Kit you can import your own pictures into the game. Pictures don't affect the way you ride a level by your bike, they are only there to make the level look nicer. There are two kind of pictures: normal pictures and masks with textures. The bushes, trees and all objects are normal pictures. In most cases you will create normal pictures and very seldom will you use masks with textures.
As this Development Kit is not part of the game, It has been only done available for the public so that those people who want to include their own graphics in the game could do this, if they are willing to spend time understanding exactly how this program works. They should have prior knowledge about manipulating image files, using color palettes and using dos command line tools. This DK can be used for the shareware and registered versions also. Please read the readme.txt file in the package before you start to use it. The graphics are stored in a separate file with the extension of '.lgr' in the lgr subdirectory. Probably the names of the pictures in the level and lgr file won't match, so the non-matching objects won't appear on the screen when you play and will be removed from the level file if you load it into the editor and save it. The game works only with maximum 8+3 characters long .lev, .rec and .lgr file names.
Download lgrlist.txt, extract to the lgr subdirectory, make sure you have all lgr files from our page to be extracted in lgr subdir. Then start to play internals. Now you should have different lgrs used in each tracks.
If you want to add pictures to the lgr file, you have to use a command line program, make_lgr.exe which is included in the DK. Read the tutorial through completely, with the help of it, it's much easier for you to make your own lgrs.
How to extract LGR...
How to create an LGR: